Guiding the Game: A Model for How Facilitation, Psychological Safety, Cohesion, and Creativity are Interrelated in Dungeons & Dragons Groups
Keywords:
Psychological safety, role-playing games, facilitation, creativity, group cohesion, tabletop role-playing games, Dungeons & DragonsAbstract
Tabletop role-playing games (TTRPGs) are used in many applications ranging from community building to education to therapy. There is a persisting need to continue expanding our understanding of how practical successes and beliefs about the value of tabletop RPGs function as facilitators of benefits, like creativity, which are assumed to be inherent in tabletop RPG experiences. This exploratory
survey research adds quantitative data analysis to help understand relationships between facilitation, psychological safety, group cohesion, and creativity in tabletop role-playing games by asking: what relationships exist between the variables in players’ reported experiences of playing Dungeons & Dragons 5th edition (D&D 5e)? An internet survey of multi-item scales collected over 400 responses from participants who reported playing D&D 5e. Confirmatory factor analysis, principal components analysis, and regression analyses were conducted. This provided the following factors as valid constructs: facilitation, clarity, cohesion, support, and creativity. Regressions were analyzed among the factors, revealing these elements interrelated and indirectly related aspects in tabletop RPG experiences. We introduce a multi-item scale to measure facilitation in tabletop RPGs and outline a model for how facilitation is interrelated with clarity, cohesion, and support on one end, and creativity is interrelated with clarity, cohesion, and support on the other.
References
Balzac, Stephen R. 2016. “An Exploration Into How Live Action Role-Playing Game (LARP) Participants Experience Leadership, Decision Making, and Working Within a Group in Non-Game Social Interactions.” Ph.D. diss., Capella University. ProQuest Dissertations Publishing, 2016.
Bandura, Albert, and National Institute of Mental Health. 1986. Social Foundations of Thought and Action: A Social Cognitive Theory. Prentice-Hall, Inc.
Bean, Anthony, Emory S. Daniel Jr., Sarah A. Hays, eds. 2020. Integrating Geek Culture Into Therapeutic Practice: The Clinician’s Guide to Geek Therapy. Leyline Publishing.
Bowman, Sarah Lynne. 2010. The Functions of Role-playing Games: How Participants Create Community, Solve Problems, and Explore Identity. McFarland & Co.
Bowman, Sarah Lynne. 2013. “Social Conflict in Role-Playing Communities: An Exploratory Qualitative Study.” International Journal of Role-Playing 4: 4–25. Link here.
Bowman, Sarah Lynne, and Kjell Hedgard Hugaas. 2019. “Transformative Role-play: Design, Implementation, and Integration.” Nordiclarp.org, December 10. Link here.
Bowman, Sarah Lynne, and Andreas Lieberoth. 2018. “Psychology and Role-Playing Games.” In Role-Playing Game Studies: A Transmedia Approach, edited by José P. Zagal and Sebastian Deterding. Routledge.
Chung, Tsui-shan. 2013. “Table-top Role-playing Game and Creativity.” Thinking Skills and Creativity 8: 56–71. Link here.
Cover, Jennifer Grouling. 2010. The Creation of Narrative in Tabletop Role-Playing Games. McFarland & Co. Publishers.
Cragoe, Nicholas G. 2015. “RPG Mythos: Narrative Gaming as Modern Mythmaking.” Games and Culture 11 (6): 583-607. Link here.
Crocco, Francesco, Kathleen Offenholley, and Carlos Hernandez. 2016. “A Proof-of-Concept Study of Game-Based Learning in Higher Education.” Simulation & Gaming 47 (4): 403-422. Link here.
Daniau, Stéphane. 2016. “The Transformative Potential of Role-playing Games: From Play Skills to Human Skills.” Simulation & Gaming 47 (4): 423–444. Link here.
Department of Game Design. “Transformative Play Initiative.” Uppsala Universitet, Accessed March 13, 2025. Link here.
Dugan, John P. 2024. Leadership Theory: Cultivating Critical Perspectives. United Kingdom: Wiley.
Edmondson, Amy. 1999. “Team Psychological Safety and Learning Behavior Survey.” PsycTESTS. Link here.
Game to Grow. N.d. “Welcome to Game to Grow.” Accessed March 13, 2025. Link here.
Garcia, Antero. 2016. “Teacher as Dungeon Master: Connected Learning, Democratic Classrooms, and Rolling for Initiative.” In The Role-Playing Society: Essays on the Cultural Influence of RPGs, edited by Andrew Byers and Francesco Crocco. McFarland.
Garcia, Antero. 2017. “Privilege, Power, and Dungeons & Dragons: How Systems Shape Racial and Gender Identities in Tabletop Role-Playing Games.” Mind, Culture, and Identity 24, no. 3 (2017). Link here.
Geek Therapeutics. 2024. “Geek Therapeutics.” Accessed March 13, 2025. Link here.
Hammer, Jessica, To, Alexandra, Schrier, Karen, Bowman, Sarah Lynne, and Kaufman, Geoff. 2018. “Learning and Role-Playing Games.” In Role-Playing Game Studies: A Transmedia Approach, edited by José P. Zagal and Sebastian Deterding, 283–99. Routledge.
Hartyándi, Mátyás, and Gijs van Bilsen. 2024. “Playing With Leadership: A Multiple Case Study of Leadership Development Larps.” International Journal of Role-Playing 15 (June): 142-77. Link here.
Harviainen, J. Tuomas. 2013. ”Managerial Styles in LARP: Control Systems, Cultures, and Charisma.” In The Wyrd Con Companion Book 2013, edited by Sarah Lynne Bowman and Aaron Vanek, 112-124. Los Angeles, CA: Wyrd Con.
Kaiser, H. F. 1958. “The Varimax Criterion for Analytic Rotation in Factor Analysis.” Psychometrika 23, no. 3: 187-200. Link here.
Karagiorgas, Dimitrios N., and Shari Niemann. 2017. “Gamification and Game-Based Learning.” Journal of Educational Technology Systems 45 (4): 499–519. Link here.
Kilmer, Elizabeth, Jennifer Rubin, Michael Scanlon, and Jared Kilmer. 2024. “Therapeutically Applied RPGs to Support Adolescent Social Connection and Growth During the COVID-19 Pandemic.” Journal of Creativity in Mental Health 19 (2): 210–231. Link here.
Lang, J. C., and C. H. Lee. 2010. “Organizational Creativity Scale.” PsycTESTS. Link here.
Lasley, Joe. 2020. “An Examination of Gaming Environments in Dungeons & Dragons Groups.” PhD diss., University of San Diego. Digital USD. Link here.
Lasley, Joe. 2022. “Role-Playing Games in Leadership Learning.” New Directions for Student Leadership 2022, no. 174: 73–87. Link here.
Li, Y., et al. 2016. “Team Creativity Scale.” PsycTESTS. Link here.
May, D. R., R. L. Gilson, and L. M. Harter. 2004. “Psychological Safety Measure.” PsycTESTS. Link here.
Mercer, Matt. 2016. “GM Tips.” Video Playlist. Geek & Sundry. YouTube,
Link here.
Plass, Jan L., Bruce D. Homer, and Charles K. Kinzer. 2015. “Foundations of Game-Based Learning.” Educational Psychologist 50, no. 4: 258–283. Link here.
Randi, Marco Antonio Ferreira, and Hernandes Faustino de Carvalho. 2013. “Learning Through Role-Playing Games: An Approach for Active Learning and Teaching.” Revista Brasileira de Educação Médica 37, no. 1: 80–88. Link here.
Simonet, D. V., A. Narayan, and C. Nelson. 2015. “Psychological Safety and Empowerment Questionnaire.” PsycTESTS. Link here.
Toles-Patkin, Terri. 1986. “Rational Coordination in the Dungeon.” The Journal of Popular Culture 20 (1): 1–14. Link here.
Tuckman, Bruce. 1965. “Developmental Sequence in Small Groups.” Psychological Bulletin 63 (6): 384–399.
Vorobyeva, Olga V. 2015. “Constructing of Group Identity During Live-Action Role Playing Games.” Anthropology & Archeology of Eurasia 54 (1): 68–80. Link here.
Wilson, David L. 2007. “An Exploratory Study on the Players of ‘Dungeons and Dragons.’” PhD diss., Institute of Transpersonal Psychology. ProQuest (304743117). Link here.
Wadsworth, B. J. 2004. Piaget’s Theory of Cognitive and Affective Development. 5th ed. Pearson.
Westborg, Josefin. 2023. “The Educational Role-Playing Game Design Matrix: Mapping Design Components onto Types of Education.” International Journal of Role-Playing 13: 18-30. Link here.
Yi, H., et al. 2017. “How Leaders’ Transparent Behavior Influences Employee Creativity: The Mediating Roles of Psychological Safety and Ability to Focus Attention.” Journal of Leadership & Organizational Studies 24 (3): 335–344. Link here.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2026 Joe Lasley, Antonio Ruiz Ezquerro

This work is licensed under a Creative Commons Attribution 4.0 International License.
