The Educational Role-Playing Game Design Matrix: Mapping Design Components onto Types of Education
DOI:
https://doi.org/10.33063/ijrp.vi13.306Keywords:
education, leisure, analog role-playing games, game design, framing, learning objectivesAbstract
This article offers categories for understanding different facets of learning and role-playing games, including setting, purpose, framing, type of processing, and learning objectives. Types of games categorized include leisure, stand-alone educational RPGs, RPGs in education, and Educational RPGs.
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Published
2023-05-15
How to Cite
Westborg, J. (2023). The Educational Role-Playing Game Design Matrix: Mapping Design Components onto Types of Education. International Journal of Role-Playing, (13), 18–30. https://doi.org/10.33063/ijrp.vi13.306
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Peer-reviewed article
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Copyright (c) 2023 Josefin Westborg

This work is licensed under a Creative Commons Attribution 4.0 International License.