Between Game Facilitation and Performance: Interactive Actors and Non-Player Characters in Larps

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DOI:

https://doi.org/10.33063/ijrp.vi4.230

Keywords:

role-playing games, NPCs, non-player characters, interactive actors, ractors

Abstract

The challenge of combining narrative and gameplay in live action role-playing games (larps) has been successfully negotiated with the use of runtime game mastering and interactive actors (ractors) performing non-player characters (NPC). Based on expert interviews six functions for the interactive actors (facilitating, content creation, character portrayal, entertaining, playing, safeguarding) are identified and explored. The paper also reviews existing literature on NPCs in larps, and goes on to offer design insights for runtime game mastering. In addition, certain practical aspects of separating non-player characters from the actors who perform them in pervasive games are considered

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Published

2013-09-12 — Updated on 2023-05-17

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How to Cite

Stenros, J. (2023). Between Game Facilitation and Performance: Interactive Actors and Non-Player Characters in Larps. International Journal of Role-Playing, (4), 76–93. https://doi.org/10.33063/ijrp.vi4.230 (Original work published September 12, 2013)