International Journal of Role-playing Issue 4 - Special Issue: Role-playing in Games -- Full Issue




role-playing games, tabletop, larp, academia


International Journal of Role-playing Issue 4 -- Full Issue

Table of Contents

J. Tuomas Harviainen -- "Editorial -- Special issue: Role-Playing in Games"

This special issue contains five articles chosen from amongst those presented at the Role-Playing in Games seminar at the University of Tampere, Finland, April 10-11, 2012. Several others from that seminar will be appearing in future issues of this journal. Read the full editorial here

Sarah Lynne Bowman -- "Social Conflict in Role-Playing Communities: An Exploratory Qualitative Study"

Much of the current research in the field of role-playing studies focuses upon the positive impact that games can have on the lives of participants. This research describes potential problems within role-playing communities.

Angelina Ilieva -- "Cultural Languages of Role-Playing"

Role-play interaction in live role- playing games is also language interaction. Role-playing language is different from everyday language, because the worlds created in role-play are not just a reflection or extension of everyday life.

David Jara -- "A Closer Look at the (Rule-) Books: Framings and Paratexts in Tabletop Role-playing Games"

As texts which are based on collaborative and interactive narration, tabletop – also known as “pen and paper” – role- playing games (TRPGs) are distinct in their technological simplicity.

Michał Mochocki -- "Edu-Larp as Revision of Subject-Matter Knowledge"

The paper presents theoretical foundations of the author’s approach to the design of edu- larps. It is deliberately steering away from cross-disciplinary teaching, artistic education or soft skills training in order to advocate larps tailored to single school subjects, focused on integration and consolidation of curricular knowledge.

Jaakko Stenros -- "Between Game Facilitation and Performance: Interactive Actors and Non- Player Characters in Larps"

The challenge of combining narrative and gameplay in live action role-playing games (larps) has been successfully negotiated with the use of runtime game mastering and interactive actors (ractors) performing non-player characters (NPC).




How to Cite

Harviainen, J. T., Bowman, S. L., Ilieva, A., Jara, D., Mochocki, M., & Stenros, J. (2013). International Journal of Role-playing Issue 4 - Special Issue: Role-playing in Games -- Full Issue. International Journal of Role-Playing, (4), 1–93.