Seeking Fulfillment: Comparing Role-Play in Table-top Gaming and World of Warcraft
DOI:
https://doi.org/10.33063/ijrp.vi1.187Keywords:
role-playing game, MMORPG, multi-player massive online role-playing games, tabletop, players, game dynamics, fulfillmentAbstract
In the midst of the massive growth in the numbers of people participating in massively multiplayer online role-playing games (MMORPGs), study of the role-playing within these games is increasingly marginalized, as role-playing servers are developed to segregate player bases and as scholars increasingly focus on the non-role-playing aspects of online game play. We seek to
address that disconnection by studying relative levels of fulfillment and frequency of tabletop and online role-playing for World of Warcraft (WoW) subscribers.
Finally, demographic information taken from the players themselves aids in guiding future research about which type of role-play gamers are more likely to participate in and find fulfilling. By looking at the age, location, and gender of players the relative merits of each type of role-playing is discussed, pointing to strategies to capitalize on the strengths and minimize the failings of each venue for role-playing. This study aids both the online and offline gaming industry in better understanding their target role-playing audiences, while providing a grounded study of avid role-players to support analysis of game dynamics.
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Copyright (c) 2023 Jason Pittman, Christopher Paul

This work is licensed under a Creative Commons Attribution 4.0 International License.