Masculinity at the Table: Untangling the Male Preserve in Indie and Mainstream Gaming
DOI:
https://doi.org/10.33063/ijrp.vi19.1247Abstract
Abstract: With the rise in popularity of tabletop role-playing games (RPGs) comes a larger and much more diverse population of gamers being exposed to the misogyny and sexism prevalent in mainstream gaming systems, such as Dungeons & Dragons (1974), through a male preserve. These values and practices can create unpleasant experiences for players of marginalized communities. We hypothesize that the differences in values and practices between mainstream and indie games allow indie games to serve as a space away from the male preserve in particular, which is characterized by a numeric overrepresentation of straight, White men, and a value system that benefits masculinity over femininity. We further hypothesize that through the process of bleed-out, players can gain a stronger sense of real-world agency when challenging discriminatory behavior. We investigated these hypotheses through semi-structured interviews with tabletop RPG players (n = 9), asking them about their experiences with tabletop RPGs and associated gaming communities. Qualitative analysis revealed themes of violence, racism,
rebellion, and confidence, and suggests that players are interacting with narratives, characters, and game mechanics in order to form resistance to aspects of the male preserve that they find unappealing.
Keywords: gender, male preserve, tabletop role-playing games, mainstream vs. indie games, fantasy racism
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Copyright (c) 2026 Irene Hilman, Alula Hirst, Wescott (Scooter) Flanagan, Diana J. Leonard

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