The Dynamic Loop Model: A Systemic-Cybernetic Meta-Theoretical Framework for Understanding Tabletop Role-Playing Games
DOI:
https://doi.org/10.33063/ijrp.vi18.1195Keywords:
Tabletop Role-Playing Games (TRPGs), Game Studies, Cybernetics, Viable System Model (VSM), Social Systems Theory, Autopoiesis, Reflexivity, Feedback LoopsAbstract
Tabletop Role-Playing Games (TRPGs) function as dynamic, adaptive systems integrating narrative creation, collaborative decision-making, and mechanical resolution. Despite their growing relevance in entertainment, education, and social engagement, current Game Studies often lack a systemic approach to understanding TRPGs. This paper introduces the Dynamic Loop Model (DLM), a cybernetic framework that draws from Stafford Beer’s Viable System Model (VSM) and Niklas Luhmann’s Social Systems Theory to analyze TRPGs as self-regulating systems. By incorporating concepts such as autopoiesis, feedback loops, and reflexivity, the DLM offers a structured lens to examine the interactions between game rules, narrative structures, and player agency. The model highlights how TRPGs maintain internal coherence while adapting to emergent player behaviors and external influences. Additionally, this research explores the implications of the DLM for game design, emphasizing its applicability in enhancing engagement, adaptability, and systemic complexity in TRPGs. By bridging theoretical and practical perspectives, this study contributes to the academic discourse on TRPGs while providing actionable insights for designers and scholars interested in systemic approaches to games.
References
Ashby, William Ross. 1956. An Introduction to Cybernetics. Chapman & Hall. Link here.
Baker, D. Vincent, and Meguey Baker. 2010. Apocalypse World. Lumpley Games.
Baraldi, Claudio, Giancarlo Corsi, and Elena Esposito. 2021. Unlocking Luhmann: A Keyword Introduction to Systems Theory. Bielefeld University Press. Link here.
Beer, Stafford. 1979. The Heart of Enterprise. Wiley.
Beer, Stafford. 1984. Brain of the Firm. 2nd ed. Wiley.
Beer, Stafford. 1985. Diagnosing the System for Organizations. Wiley.
Bennett, Zoe. 2023. Those Who Play, Emerge Together: Toward a Community-Building Framework Through Table-Top Role Playing. Doctoral dissertation, Arizona State University. Link here.
Björk, Staffan, and José P. Zagal. 2024. “Game Design and Role-Playing Games”. In The Routledge Handbook of Role-Playing Game Studies, edited by José P. Zagal and Sebastian Deterding. Routledge. Link here.
Bowman, Sarah Lynne. 2010. The Functions of Role-Playing Games: How Participants Create Community, Solve Problems and Explore Identity. McFarland & Company Inc., Publishers.
Bowman, Sarah Lynne, Elektra Diakolambrianou, Kjell Hedgard Hugaas, Josefin Westborg, and Josephine Baird. 2024. “Transformative Role-Playing Games: Types, Purposes, and Features.” In Transformative Role-Playing Game Design, edited by Sarah Lynne Bowman, Elektra Diakolambrianou, and Simon Brind. Uppsala University Publications. Link here.
Bowman, Sarah Lynne, and Andreas Lieberoth. 2024. “Psychology and Role-Playing Games”. In The Routledge Handbook of Role-Playing Game Studies, edited by José P. Zagal and Sebastian Deterding. Routledge. Link here.
Boysen, Mikkel Snorre Wilms, Ole Lund, Rasmus Leth Jørnø, and Helle Marie Skovbjerg. 2023. “The Role of Expertise in Playful Learning Activities: A Design-Based Self-Study within Teacher Education Aimed at the Development of Tabletop Role-Playing Games”. Teaching and Teacher Education 128 (July): 104–28. Link here.
Brind, Simon. 2022. Combat Narratology -Strategies for the Resolution of Narrative Crisis in Participatory Fiction. Doctoral dissertation, University of the West of England, Bristol.
Chalmers, Dominic. 2013. “Social Innovation: An Exploration of the Barriers Faced by Innovating Organizations in the Social Economy”. Local Economy 28 (1): 17–34. Link here.
Crawford, Jeremy, Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, and Bruce R. Cordell. 2014. D&D Player’s Handbook. Hasbro.
Deterding, Sebastian, and José P. Zagal. 2024. “The Many Faces of Role-Playing Game Studies”. In The Routledge Handbook of Role-Playing Game Studies, edited by José P. Zagal and Sebastian Deterding. Routledge. Link here.
Edwards, Ron. 2001a. “GNS and Other Matters of Role-Playing Theory, Chapter 2: GNS”. The Forge, October 14. Link here.
Edwards, Ron. 2001b. “GNS and Other Matters of Role-Playing Theory, Chapter 3: Stance”. The Forge, January 14. Link here.
Ermi, Laura, and Frans Mäyrä. 2005. “Fundamental Components of the Gameplay Experience: Analysing Immersion.” In Changing Views: Worlds in Play. Selected Papers of the 2005 Digital Games Research Association’s Second International Conference, edited by Suzanne de Castell and Jennifer Jenson. DiGRA. Link here.
Espejo, Raúl, and Alfonso Reyes. 2011. Organizational Systems: Managing Complexity with the Viable System Model. Springer. Link here.
Evans, Cathleen A., Joan Perks, and Linda O’Kane. 2023. “Decision-Making During a Disaster-Scenario Tabletop Exercise by Prelicensure Student Nurses – A Replication Study”. Disaster Medicine and Public Health Preparedness 17 (January): e152. Link here.
García-Soriano, Felipe, Francisca Faret Moreno, and Daniel González Cohens. 2023. “Juegos de Rol Para El Trabajo En Equipo: Pilotaje de Una Metodología de Desarrollo de Habilidades Socioemocionales.” Journal of Roleplaying Studies and STEAM 2 (1). Link here.
Giddings, Seth, and Helen W. Kennedy. 2008. “Little Jesuses and *@#?-Off Robots: On Cybernetics, Aesthetics, and Not Being Very Good at Lego Star Wars.” In The Pleasures of Computer Gaming: Essays on Cultural History, Theory and Aesthetics, edited by Melanie Swalwell and Jason Wilson. McFarland & Company Inc., Publishers.
Hammer, J. 2007. “Agency and Authority in Role-Playing ‘Texts’.” In A New Literacies Sampler, 1st edition, edited by M. Knobel and C. Lankshear. Lang Press.
Harviainen, J. Tuomas, Rafael Bienia, Sarah Lynne Bowman, et al. 2024. ”Live-Action Role-Playing Games.” In The Routledge Handbook of Role-Playing Game Studies, edited by José P. Zagal and Sebastian Deterding. Routledge. Link here.
Hols, Larry. 2003. Just Some Gaming Stuff. Link here.
Hoover, Sarah, David W. Simkins, Sebastian Deterding, David F. Meldman, and Amanda Brown. 2024. “Theater and Performance Studies and Role-Playing Games.” In The Routledge Handbook of Role-Playing Game Studies, edited by José P. Zagal and Sebastian Deterding. Routledge. Link here.
Jaakkola, Elina. 2020. “Designing Conceptual Articles: Four Approaches.” AMS Review 10 (1): 18–26. Link here.
Jara, David, and Evan Torner. 2024. “Literary Studies and Role-Playing Games.” In The Routledge Handbook of Role-Playing Game Studies, edited by José P. Zagal and Sebastian Deterding. Routledge. Link here.
Kilmer, Elizabeth, Jennifer Rubin, Michael Scanlon, and Jared Kilmer. 2024. “Therapeutically Applied RPGs to Support Adolescent Social Connection and Growth During the COVID-19 Pandemic.” Journal of Creativity in Mental Health 19 (2): 210–31. Link here.
Klabbers, Jan H. G. 2008. The Magic Circle: Principles of Gaming and Simulation. Sense Publishers. Link here.
Konzack, Lars. 2015. “The Wunderkammer-Gesamtkunstwerk Model: A Framework for Role-Playing Game Analysis and Design.” Paper presented at Digra 2015, Lüneburg, Germany. Link here.
LaTorra, S., & Koebel, A. 2012. Dungeon World. Sage Kobold Productions.
Luhmann, Niklas. 1990. “The Cognitive Program of Constructivism and a Reality That Remains Unknown.” In Selforganization: Portrait of a Scientific Revolution, edited by Wolfgang Krohn, Günter Küppers, and Helga Nowotny. Springer Dordrecht. Link here.
Luhmann, Niklas. 1995. Social Systems. Stanford University Press.
Luhmann, Niklas. 1996. La ciencia de la sociedad. Universidad Iberoamericana, A.C.
Luhmann, Niklas. 2000. Art as a Social System. Stanford University Press.
Luhmann, Niklas. 2012. Theory of Society, Volume 1. Stanford University Press. Link here.
Malaby, Thomas M. 2007. “Beyond Play: A New Approach to Games.” Games and Culture 2 (2): 95–113. Link here.
Masek, Leland, and Jaakko Stenros. 2021. “The Meaning of Playfulness: A Review of the Contemporary Definitions of the Concept across Disciplines.” Eludamos: Journal for Computer Game Culture 12 (1): 13–37. Link here.
Maturana, Humberto R., and Francisco J. Varela. 1987. The Tree of Knowledge: The Biological Roots of Human Understanding. Shambhala.
Mäyrä, Frans. 2008. An Introduction to Game Studies: Games and Culture. SAGE Publications. Link here.
Mehrstam, Christian. 2022. “Recomposing Lovecraft: Genre Emulation as Autopoiesis in the First Edition of Call of Cthulhu.” International Journal of Role-Playing, no. 12 (October): 12. Link here.
Montola, Markus. 2004. “Chaotic Role-Playing: Applying the Chaos Model of Organisations for Role-Playing.” In Beyond Role and Play. Tools, Toys and Theory for Harnessing the Imagination, edited by Markus Montola and Jaakko Stenros. Ropecon ry.
Montola, Markus, Jaakko Stenros, and Eleanor Saitta. 2015. “The Art of Steering: Bringing the Player and the Character Back Together.” In The Knudepunkt 2015 Companion Book, edited by Charles Bo Nielsen and Claus Raasted. Rollespilsakademiet.
Niñoles, Fabien. 2003. System Color. A Typology of RPG Mechanics. June. Link here.
Peterson, Jon. 2012. Playing at the World. Unreason Press.
Pettersson, Juhana. 2020. Bad Sex: The Roleplaying Game. Pohjoismaisen roolipelaamisen seura ry / Rabbit Media.
Pohjola, Mike. 2003. The Manifesto of the Turku School. 3rd ed. January 19. Link here.
Powell, Aaron. 2001. All You Need to Know About GEN. June. Link here.
Saitta, Eleanor, Johanna Koljonen, and Martin Nielsen. 2020. “Maps, Loops, and Larp.” In What Do We Do When We Play?, edited by Eleanor Saitta, Johanna Koljonen, Jukka Särkijärvi, Anne Serup Grove, Pauliina Männistö, and Mia Makkonen. Solmukohta.
Salen, Katie, and Eric Zimmerman. 2004. Rules of Play: Game Design Fundamentals. The MIT Press.
Searle, John. 1995. The Construction of Social Reality. Penguin Books.
Stenros, Jaakko, and Jamie L. MacDonald. 2020. “Beauty in Larp.” In What Do We Do When We Play? The Player Experience in Nordic Larp, edited by E. Saitta, J. Koljonen, J. Särkijärvi, A.S. Grove, P. Männistö, and M. Makkonen. Solmukohta.
Stenros, Jaakko, and Henri Hakkarainen. 2010. “Blast from the Past: Meilahti.” Jaakko Stenros, August 2. Link here.
Stenros, Jaakko, and Markus Montola. 2024. The Rule Book: The Building Blocks of Games. The MIT Press. Link here.
Torner, Evan. 2024. “RPG Theorizing by Designers and Players.” In The Routledge Handbook of Role-Playing Game Studies, edited by José P. Zagal and Sebastian Deterding. Routledge. Link here.
Walther, Bo Kampmann. 2003. “Playing and Gaming: Reflections and Classifications.” Game Studies 3 (1). Link here.
White, William J. 2020. Tabletop RPG Design in Theory and Practice at the Forge, 2001 - 2012: Designs and Discussions. Palgrave Macmillan Cham. Link here.
White, William J., Jonne Arjoranta, Michael Hitchens, Jon Peterson, Evan Torner, and Johnathan Walton. 2019. “Tabletop Role-Playing Games.” In Role-Playing Game Studies. Transmedia Foundations, edited by José P. Zagal and Sebastian Deterding. Routledge. Link here.
White, William J., Jonne Arjoranta, Michael Hitchens, Jon Peterson, Evan Torner, and Johnathan Walton. 2024. “Tabletop Role-Playing Games.” In The Routledge Handbook of Role-Playing Game Studies, edited by José P. Zagal and Sebastian Deterding. Routledge. Link here.
Wiener, Norbert. 1948. Cybernetics: Or Control and Communication in the Animal and the Machine. MIT Press.
Williams, J. Patrick, David Kirschner, and Sebastian Deterding. 2024. “Sociology and Role-Playing Games.” In The Routledge Handbook of Role-Playing Game Studies. Routledge. Link here.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2026 Felipe García-Soriano, Daniel Gonzalez Cohens

This work is licensed under a Creative Commons Attribution 4.0 International License.
