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International Journal of Role-playing Issue 17 -- Full Issue

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Abstract

International Journal of Role-playing Issue 17

Table of Contents:

"Editorial: Ambitions in Applied Role-play"
Evan Torner, Sarah Lynne Bowman, Susan Haarman, and William J. White

-- An introduction to Issue 17 of the International Journal of Role-play-ing Games, with reflections on the current state of the field.

"Educational Live-Action Role-Playing Games in Adult Education: Constituents and Perspectives"
Ilias Tsiaras and Vasileios Neofotistos

-- An investigation of the perceptions of adult trainers in Greece about educational live-action role-playing games (edu-larps) and their utilization as a teaching method.

"Rewriting the Rules: Game-based Learning for Affective and Cognitive Student Engagement in an Undergraduate History Course"
Rachel Hoke and James Risk

-- An effects assessment of several games implemented in the university classroom in the United States, including three games developed by the Reacting to the Past consortium.

"How Do Dungeon Masters and Players Contribute to the Needs Satisfaction (or Frustration) in Dungeon & Dragons 5th Edition?"
Patrick J. McLaren, Lindsay G. Oades, and Ben Deery

-- An application of self-determination theory to the analysis of needs met in role-playing games through quantitative results from 1120 participants.

"Guiding the Game: A Model for How Facilitation, Psychological Safety, Cohesion, and Creativity are Interrelated in Dungeons & Dragons Groups"
Joe Lasley and Antonio Ruiz Ezquerro

-- An analysis of results from an internet survey of multi-item scales collected from over 400 tabletop role-playing game participants with an emphasis on the centrality of the facilitator to the experience.

"An Exploration of Emotional Resilience Developed Through Tabletop Role-Play"
Luka Brave

-- An article applying a qualitative approach to examining the relationship between resilience and role-playing in 109 participants. Themes uncovered in the qualitative data were trends found in characters, dramatic rehearsal, social development, and emotional development.

"Bleed in Dungeons & Dragons: A Study on the Impact of Personality Design and Character Similarity"
Maxime Scholte Albers and Jan de Wit

-- This article develops and tests a conceptual model for bleed, applying a mixed method approach to examining how different character types with relation to players’ personalities affect them over long period of time with reference to bleed.

Concealed Conscientization: A Case Study of a Commercial Dungeons & Dragons Adventure"
Brian McKenzie, Bret Zawilski, and James Beirne

-- An article exploring how commercial publication of critical game design specifically with-in the context of the hegemonic D&D rules system has the potential to reach a significant audience.

"On the Other Side: Analyzing Identity and Crisis Through Ludic Inquiry"
Leland Masek, Daniel Fernández Galeote, Antonio Pomposini, and Daniel Gonzalez-Cohens

-- A case study applying a method that uses larp to pose an experiential artistic research question and player behavior as a form of research data responding to that question.

"Utilizing Psychophysiological Measures in Role-Playing Studies"
Joshua Juvrud

-- An analysis of the benefits of using tools such as eye-tracking, galvanic skin response (GSR), heart rate, and facial and vocal emotion analysis in role-playing games studies.

"Tabletop Role-Playing Games for Teamwork: A Pilot of a Methodology for Developing Socio-emotional Skills"
Felipe García-Soriano, Francisca Faret Moreno, and Daniel González Cohens

-- A translated reprint of a peer-reviewed article from the Journal of Roleplaying Studies and STEAM. An analysis of 80 hours of RPGs with 10 teams, primarily from the Information and Communication Technologies sector in Chile.

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2026-03-11

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How to Cite

Torner, E., Bowman, S. L., Haarman, S., White, W. J., Tsiaras, I., Neofotistos, V., Hoke, R., Risk, J., McLaren, P. J., Oades, L. G., Deery, B., Lasley, J., Ruiz Ezquerro, A., Brave, L., Scholte Albers, M., de Wit, J., McKenzie, B., Zawilski, B., Beirne, J., Masek, L., Fernández Galeote, D., González Cohens, D., Pomposini, A., Juvrud, J., García-Soriano, F., & Faret Moreno, F. (2026). International Journal of Role-playing Issue 17 -- Full Issue. International Journal of Role-Playing, (17), i–vii, 1. Retrieved from https://journals.uu.se/IJRP/article/view/1152